Make A C++ Slot Machine

In this sample the Hit Frequency is 10% (total combinations = 60 and prize combinations = 6). Most of people use excel to calculate this stuff, however, you may find some good tools for making slot math. Proper keywords for Google: PAR-sheet, 'slot math can be fun' book. For sweepstakes or Class-2 machines you can't use this stuff. Any slot machine is perceived much better and atmospheric when it sounded, and therefore we offer additional services of our sound engineers that sound your new slot machine. Our team doesn't use other people's developments, and creates all sound by their own, so you can be sure of your unique voice acting of yout themed slot machines. Most manufacturers actually have people who's sole job is to make sure the RNG (random number generator) truly is random. I'd be willing to bet that far more work has been put into slot machine RNGs than random.org. If a manufacturer ever ended up with an RNG that was only pseudo-random, the consequences would be pretty bad for everyone involved.

  1. Make A Slot Machine Game Unity
  2. Make A C++ Slot Machine Jackpots
  3. Make A C++ Slot Machine Casino Game
  4. How To Make A Slot Machine In C++

I am trying to write a simple slot machine program that will return three numbers as the slot icons using a loop. I can get the first part just fine (I think). But I am stuck at converting my icons to intergers or character that I can compare to see if it is a winner or not. Here so far:

I have tried to add the following to my loop without success:

if (c 1 )
Win1 = Win;
if (c 2)
Win2 = Win;
if (c 3)
Win3 = Win;

I was then going to usr the integers Win1, Win2 etc to make my comparisons but it doesn't work. I feel like I am missing something very simple.

  • 3 Contributors
  • forum4 Replies
  • 1,175 Views
  • 22 Hours Discussion Span
  • commentLatest PostLatest Postby Sky Diploma

Recommended Answers

I am trying to write a simple slot machine program that will return three numbers as the slot icons using a loop. I can get the first part just fine (I think). But I am stuck at converting my icons to intergers or character that I can compare to …

Jump to Post

All 4 Replies

I am trying to write a simple slot machine program that will return three numbers as the slot icons using a loop. I can get the first part just fine (I think). But I am stuck at converting my icons to intergers or character that I can compare to see if it is a winner or not. Here so far:

// slot machine
#include<iostream>
#include<cstdlib>
#include<ctime>

using namespace std;

int main()
{
int Win1 = 0, Win2 = 0, Win3 = 0;

srand (time(0)); // seed random number generator based on time

/* creating a counter and loop to generate three
random numbers */

int c; // create a counter

for (c = 0; c < 3; c++) //initialize, test and update the counter
{
int random = rand(); // generate random number
int Win = (random % 3) + 1; // constrain random number between 1 and 3

cout << Win << ' ';
}

return 0;
}


I have tried to add the following to my loop without success:

Machine

if (c 1 )
Win1 = Win;
if (c 2)
Win2 = Win;
if (c 3)
Win3 = Win;

Make A Slot Machine Game Unity

I was then going to usr the integers Win1, Win2 etc to make my comparisons but it doesn't work. I feel like I am missing something very simple.

Code tags please:

Make A C++ Slot Machine Jackpots

[code]

Make A C++ Slot Machine Casino Game

// paste code here

How To Make A Slot Machine In C++

[/code]

So you win if you get 1 - 2 -3, otherwise you lose? There is more than one way to do this. One way would be to set up a boolean variable called winner and initialize it to true. Each time through the loop, check to see if the winning number come up. If not, flag winner to false. Any incorrect number that comes up causes winner to be false, so you'll need to initialize winner to true before the loop starts, generate your random number inside the loop, then have an if-statement inside the loop that compares that random number to the number needed to win and if they aren't the same, make winner false. Finally, after the loop, check the winner variable: